翻訳と辞書
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・ Knot
・ Knot (disambiguation)
・ Knot (hieroglyph)
・ Knot (mathematics)
・ Knot (papermaking)
・ Knot (unit)
・ Knot Ajaw
・ Knot complement
・ Knot density
・ Knot DNS
・ Knot energy
・ Knot Feeder
・ Knot garden
・ Knot Gneiss
・ Knot group
Knot in 3D
・ Knot invariant
・ Knot of Stone
・ Knot operation
・ Knot polynomial
・ Knot tabulation
・ Knot theory
・ Knot thickness
・ Knot, Nancowry
・ Knoten (hill)
・ Knotenschiefer
・ Knotfest
・ Knothole Gang
・ Knotice
・ Knotlamp


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Knot in 3D : ウィキペディア英語版
Knot in 3D

''Knot in 3D'' is a ZX Spectrum game by Malcolm Evans, originally published in 1983 by New Generation Software. It resembles a three-dimensional (i.e. with three degrees of freedom instead of only two) version of the Light cycles game from the film ''Tron''.
==Gameplay==
The game takes place in a 16x16x16 three-dimensional grid with the display being a first-person view of what the player can see in front of them. Initially empty, this space is filled up by the player (who constantly moves forward) leaving a trail behind them. There are a number of computer-controlled "chasers" doing the same thing who leave a differently coloured trail behind them. As the player and the chasers move through the grid it becomes more and more densely filled and therefore there is a greater likelihood of crashing into a trail and need to change direction to avoid the trails.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Knot in 3D」の詳細全文を読む



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