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Knot in 3D
''Knot in 3D'' is a ZX Spectrum game by Malcolm Evans, originally published in 1983 by New Generation Software. It resembles a three-dimensional (i.e. with three degrees of freedom instead of only two) version of the Light cycles game from the film ''Tron''. ==Gameplay== The game takes place in a 16x16x16 three-dimensional grid with the display being a first-person view of what the player can see in front of them. Initially empty, this space is filled up by the player (who constantly moves forward) leaving a trail behind them. There are a number of computer-controlled "chasers" doing the same thing who leave a differently coloured trail behind them. As the player and the chasers move through the grid it becomes more and more densely filled and therefore there is a greater likelihood of crashing into a trail and need to change direction to avoid the trails.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Knot in 3D」の詳細全文を読む
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